AI Insights · Timothy · July 2025
Top Dance Games Performance in Central America Q2 2025
Explore the performance trends of the top dance games on a unified platform in Central America during Q2 2025, with insights on downloads, revenue, and active users.
In the second quarter of 2025, the performance of top dance games on a unified platform in Central America exhibited varied trends. The data, sourced from Sensor Tower, provides insights into downloads, revenue, and active user metrics.
Just Dance Now by Ubisoft showed a dynamic performance with weekly revenue ranging from $2.4K to $3.3K, peaking in the last week of June. Downloads were robust, hitting a high of approximately 4.8K in mid-April, while weekly active users fluctuated between 10K and 15K, witnessing a peak in early May.
beat party-música bailar juego saw modest weekly revenue, generally under $100, with a slight increase towards the end of the quarter. Downloads were minimal, typically below 40 per week, indicating a stable but small user base.
Ice Skating Ballerina, published by Coco Play, maintained a consistent revenue stream, peaking at $73 in mid and late June. Downloads showed moderate activity, with figures ranging from 300 to over 600 weekly. Active users remained steady, hovering around the 700-900 mark.
Dance Clash: Ballet vs Hip Hop experienced low revenue throughout the quarter, peaking at $37 in the last week of June. Downloads varied from 150 to over 500, while active users consistently ranged between 1.4K and 2.1K.
Lastly, My High School Dance Game displayed negligible revenue and download activity, reflecting a very limited engagement within the region.
For more detailed insights and data, visit Sensor Tower's platform.